Supercell has a brand new mobile game, in accordance with the Clash of Clans free-to-play world, called Game Cheat Android. It’s only just been soft-launched – as well as on iOS only – live for 36 hours, with Australia among the few countries to give it a try before it is global.
Clash Royale is Supercell’s attempt at the Hearthstone-type card game with many added real-time battle mechanics, even though it’s fun, it’s also got a bit of issues to get ironed out if it’s likely to hook people.
You do have a deck of eight cards to adopt into battle, as well as your wider deck grows as you may progress and unearth more cards from chests (more about chests shortly).
In the eight cards inside your battle deck, four are offered to you during battle at anyone time. If you utilize a card in battle, it’ll be replaced by another, randomly dealt, and you can see what’s next available, the same as the next piece in Tetris.
The task is to try using your cards to destroy your enemy’s three towers – two crown towers plus a king. Destroying the main tower equals an automated win, however, your units can’t be controlled once they’re in battle, exactly like Clash of Clans, so battles tend to target destroying crown towers before attacking the king.
Each crown building destroyed awards a crown. You collect three to win in each game, as well as the crowns are very important to unlock chests.
Although the game isn’t just attack – you have the same three buildings to protect, and throughout battle you’ll need to decide if you want to defend your buildings with your troops, or keep attacking the other side through the best-defence-is-offence strategy.
Each card during the battle costs elixir, which generates at about one unit per second initially, although that speed doubles later within the game. Cards include straight units: your standard archers, goblins, etc. There’s also section of attack (AOE) spells, for instance a fireball, bolt of lightning, or hail of arrows, and buildings which then churn out units periodically, plus more.
There’s a time-limit to every battle, that i was getting close to during the early games, along with the player with the most towers standing wins. There’s overtime if that’s equal, you win because they are another side to eliminate a tower, or by destroying more following overtime.
Overall, the gameplay is not difficult enough and fun. Collect cards, level in the right troops, stuff your deck with the right mix, and work towards the best combinations to fight.
Given Supercell’s knowledge about clans, that’s included as an element of the game. It’s a new dimension for competition and collaboration – you can chat, donate cards, request cards (once eight hours), and battle in the clan to skill-up, even though you don’t earn anything with this.
The clan element is weak during this period though, as it doesn’t open new areas to fight.
Clans continued to evolve in Clash of Clans, growing to become huge a part of that game, and I’d expect this area to evolve in Clash Royale at the same time, if the game be popular enough.
Having played it pretty ferociously and being ex-Clash of Clans addicts, we’ve created many ways for you personally.
Luck is undoubtedly an active aspect in the game, where should you locate a rare or exotic card in the beginning, your matches will be quicker to win. Choosing a Knight (a chap with a horse) causes you to a fearsome opponent at the beginning, as well as the more rare exotic cards you discover, the better you’ll do.
The name in the game would be to destroy the enemy’s towers, and it’s better to simply attack one side of the map. Be careful about your placements – as soon as you pop your troops down they have a mind of their very own, so that you can only control them in the initial placement.
When it comes to attacking, more units at one time can be a safe method – let your elixir build to nearly max before dropping anything, then try to get three well-balanced troops down to attack together.
It’s also helpful to wait for enemy to make their move, retaliating quickly to obliterate their first attack and wage siege warfare on their own towers. According to anything they drop, you will be able to muster the best units by using a full bar of exilir to nullify them – although when you stumble into air-attack with only ground troops, you will struggle.
With more common cards, good basic strategies appear to be using Giants in combination with Bombers, sending inside the tank from the giant to soak up damage.
One last tip – there’s not always any need to upgrade units at the first opportunity. Should you don’t anticipate making use of the unit, don’t spend the gold yet.
Although free-to-play/pay-to-win games are generally aggravating, most games are clever enough to not ensure it is an unfair advantage with regards to actual fighting and play.
Sure, you can inject whale money and immediately get the very best of the most effective troops and gear, rather than waiting days and weeks to achieve this. But with regards to actually fighting those on a single level, it’s even more of a straight match-up of skills, with a trophy system to guarantee higher levels only fight one other.
Now, Supercell are trying to sell gems and gold that you should pay for card upgrades, as well as opening chests.
Chests will be the reward for winning a battle, and so they will take anywhere from a quarter-hour to eight hours to start. Chests are the way you progress throughout the game, while they award resources (gold is used for battles and upgrades, and interestingly, could only be earned by opening chests) together with card upgrades, so that you can level up.
In the event you spend a number of gems, you may open chests instantly and skip that waiting time.
It’s the only issue that individuals have with Clash Royale, then one we’d be blown away if they didn’t change.
The chest system is so skewed towards paying to perform. The rewards from winning battles are chests, however with just four slots available for storage, you should constantly manage your chests. You are able to only unlock them one-by-one, can’t remove a chest, as well as a standard chest takes three hours to unlock.
After you have an entire list of chests, and you’re waiting for one to unlock, there’s no incentive to hold playing. Why win a chest you can’t use?
If you do win battles, your trophy count boosts, meaning you’ll face higher-tier opponents – likely with a lot more rare and exotic cards, better troop levels, and a lot more experience. It costs you with a gold coin every time you would like to fight. There’s literally zero incentive to look at the app over a few times every day.
In Clash of Clans, your major limitation was on building new buildings. You have a restriction on the number of builders, along with natural resource limits. With five builders working for you, you might simultaneously work towards five buildings, even when they took days as well as weeks to upgrade.
But there’s not really the choice of opening more than one chest at the same time, that is odd. It’s either a deliberate insistence on casual play – at most a few wins per three rooyale or more – or perhaps a mistake which will be fixed with time.
Some say it’s a ploy by Supercell to limit players in the soft-launch world, so it’s more even for new players once the global launch comes. Others say Supercell would just like this to behave as an easy way for folks to gain access to Clash of Clans.
Clash Royale is a straightforward and fun game to experience, with just enough aspects of quick to find out/tough to master. You will find a major issue holding people back right now together with the chest system, but hopefully it will be made sane with the update.
One interesting side effect is the fact it’s encouraged me to have a look at Magic: The Gathering, and Blizzard’s Hearthstone as I’ve been demonstrated the world of smartphone card games may be utterly awesome.